| Character Name: | Sin: |
| Level: | Class: | Health: | Max Health: | Armor: | Max Armor: |
Stats |
||
|---|---|---|
| True Strength: | Effective Strength: | |
| True Stamina: | Effective Stamina: | |
| True Agility: | Effective Agility: | |
| True Intelligence: | Effective Intelligence: | |
| True Charisma: | Effective Charisma: | |
| True Perception: | Effective Perception: | Movement Speed: | Sprinter? Marathon? |
| Age: | Sex: | Nationality: | Height: | Weight: |
| Languages: | Appearance: |
| Backstory: |
| Carrying Weight: | / 30 / | Currencies: |
Restedness | Stress |
| Rested = +2 STR, STAM, PERC | Vigorous = Stress to Stable, +4 to all Stats, +Tenacity for duration |
| Normal = No bonus/penalty | Stable = No bonus/penalty |
| Tired = -2 STR, STAM, PERC | Distressed = -2 AGIL, INT, CHAR |
| Fatigued = -4 STR, STAM, PERC | Disturbed = -4 AGIL, INT, CHAR |
| Exhausted = -8 STR, STAM, PERC reduced to 0 | Unhinged = -8 AGIL, INT, CHAR reduced to 0. Difficult to return from Unhinged |
| Head, Eyes | 10+ | |
| Arms, Legs, Gut | 6+ | |
| Torso | 1+ |
| Head | Stunned: If you are Stunned on your turn, the turn immediately ends. Begin your next turn with zero (0) AP. | Start of the following turn |
| Eyes | Blinded: Effective PERC reduced to zero (0). Character cannot see, thus negating Visibility. | Indefinite |
| Arms | Reeling: Roll a flat 1d20 on your next Hit (offense) roll. | After next Hit Roll |
| Torso | Hemorrhaging: 2d20 damage, ignoring Armor and Pain Tolerance, at the start of each of your turns | Indefinite |
| Gut | Agony: Roll a flat 1d20 on your next defense roll. | After next Defense Roll |
| Legs | Hamstrung: Roll 1d4 at the start of each of your turns. You may move no more than this number of tiles on that turn, regardless of other factors | Indefinite |
| Any | Burning: Take 1d20 of damage, ignoring Armor and Pain Tolerance, at the start of EVERY turn of the turn cycle! | Must be put out! Circumstantial |
| Any | Shock: Must roll a STAM/40 Check at the start of each of your turns. If you fail the Check, you are incapacitated! Never affects bosses. Shock is only applied when an attack deals more than sixty (60) damage. | Indefinite, or a return to at least ½ maximum Health through any means. |