Seven Deadly Sins

Character Name: Sin:
Level: Class: Health: Max Health: Armor: Max Armor:
Initiative: Restedness: Stress: XP:Pain Tolerance:

Stats

True Strength: Effective Strength:
True Stamina: Effective Stamina:
True Agility: Effective Agility:
True Intelligence: Effective Intelligence:
True Charisma: Effective Charisma:
True Perception: Effective Perception:
Movement Speed:  Sprinter?  Marathon? 

Checks

STR
STAM
AGIL
INT
CHAR
PERC
Fall
Retreat
Appeal:
Damage:
Defense:
Age: Sex: Nationality: Height: Weight:
Languages:
Appearance:
Backstory:
Carrying Weight: / 30 / Currencies:

Items

 #   Item Name            Weight    Type       Description

Skills

  Skill Name                    Description                         Stats Used

Talents

    Talent Name       Cost               Description                   Requirements

Fatal Flaws

  Flaw Name                      Description                     Talent Bonus

First Power

Second Power

Penance

First Power
Second Power

Favor

Compassion     Cruelty
    
 Piety      Cynicism
    
 Defiance     Submission
    
Discipline     Indulgence
    
 Loyalty      Deceit
    
Pragmatism     Passion
    
 Ambition     Meekness
    

Restedness

          Stress

Rested = +2 STR, STAM, PERC Vigorous = Stress to Stable, +4 to all Stats, +Tenacity for duration
Normal = No bonus/penalty Stable = No bonus/penalty
Tired = -2 STR, STAM, PERC Distressed = -2 AGIL, INT, CHAR
Fatigued = -4 STR, STAM, PERC Disturbed = -4 AGIL, INT, CHAR
Exhausted = -8 STR, STAM, PERC reduced to 0  Unhinged = -8 AGIL, INT, CHAR reduced to 0. Difficult to return from Unhinged 

Target Zones

Target Zone(s) Amount needed exceeding Defender's Roll
Head, Eyes 10+ 
Arms, Legs, Gut  6+ 
Torso  1+ 

Status Effects

Target Zone       Status Effect                                     Recovery
Head    Stunned: If you are Stunned on your turn, the turn immediately ends. Begin your next turn with zero (0) AP.Start of the following turn
Eyes    Blinded: Effective PERC reduced to zero (0). Character cannot see, thus negating Visibility. Indefinite
ArmsReeling: Roll a flat 1d20 on your next Hit (offense) roll.After next Hit Roll
TorsoHemorrhaging: 2d20 damage, ignoring Armor and Pain Tolerance, at the start of each of your turnsIndefinite
GutAgony: Roll a flat 1d20 on your next defense roll.After next Defense Roll
LegsHamstrung: Roll 1d4 at the start of each of your turns. You may move no more than this number of tiles on that turn, regardless of other factorsIndefinite
AnyBurning: Take 1d20 of damage, ignoring Armor and Pain Tolerance, at the start of EVERY turn of the turn cycle! Must be put out! Circumstantial
AnyShock: Must roll a STAM/40 Check at the start of each of your turns. If you fail the Check, you are incapacitated! Never affects bosses. Shock is only applied when an attack deals more than sixty (60) damage.Indefinite, or a return to at least ½ maximum Health through any means.